V1.1.0
New
- iPad HD resolution is now fully supported (universal build)
- Added animated plasma effect to Jukebox that reacts to the music
- Added brightness graphics option
- Landscape left/right display rotation is now supported
- Size of controls can now be adjusted in control options
- Added color grading post effect
- Added screen based light radius falloff
- Anomaly now uses color grading post effect
- Menu voice can now be turned off in sound options
- New ship warp-in sound added at level start
- Collisions now cause a short, global light failure
Improvements
- Increased texture and font resolution for iPad display
- Dynamic frame rate throttling added
- Collision detection performance improvements
- Sound performance optimized
- Game HUD performance improved
- False ancient door switch order effect enhanced
- Warp gate teleportation effect enhanced
Changes
- The game no longer exits on suspend
- Warp gate engine’s sound volume lowered, audibel distance increased
- Post bloom settings have been adjusted to reduce artifact
- Time trophy limits have been increased by 2 – 6 seconds
- Increased camera distance
- Mission 1: More animated spiderwebs
Fixes
- Sound effect volume setting will now be applied properly
- Lens flare post effect settings will now be recalled properly
- Fixed audio click when leaving anomaly
- Tank HUDs will now properly show an empty tank after withdrawel
- Warp gate’s sound will now properly pitch up when engine starts running
- Fixed rock vertex colors that caused black gaps
- Fixed some text passages and typos
- Text slider will now reset when changing chronicle page
- Mission 1: Fixed spiderweb causing z sorting problem
- Mission 2: Corrected floating background plants
- Mission 9: Fixed light flicker problem at scanner
- Mission 19: Fixed invisible spore plant