Exploration is a big part of Gene Effect and we want the player to experience the game by finding out how things work on his own. Mission briefings and crew log contain a lot of useful information how to handle specific scenarios.

There are a few things though that are not self-explanatory and that’s why this FAQ should come handy.

Perfect Navigation



You can earn 6 different trophies after completing a mission.

We’ll start off with the “Perfect Navigation” trophy, because this one has an impact on all other score based trophies. You will get this trophy if you complete a mission without bumping into rock surfaces or static objects. Navigation skills also have a direct impact on your total score. With each collision your navigation mastery score contribution is lowered.

Bronze, Silver and Gold trophies are purely score based. The more stuff you collect and solve, the higher your score.

The Platin trophy can be earned by solving a mission perfectly (reaching the highest possible score). This means you’ll have to navigate perfectly, gather all resources that provide score and find all hidden relicts and artifacts.

The Time trophy demands for a completely different play style. Instead of exploring a mine carefully you’ll have to rush through a level and beat a predefined time.

Damage Computation

There are lots of ways to damage your spacecraft. The most obvious one is bumping into objects. The amount of energy loss is directly related to the ship’s speed. Thus collisions at full speed will cost a high chunk of energy.

Another damage source are biological or chemical explosions. The further away you are from the center of an explosion, the less damage you will take. The same rule applies to the knockback caused by an explosion. Knockbacks can be highly dangerous because they might cause a chain reaction of explosions or you may be pushed against a solid surface thus implying additional collision damage.

Radiation and acids are constant damage sources. As long as you are within their range you ship will loose energy.

Generally you should keep all damage sources at distance. Plasma projectiles shot by plasma guns for example loose energy the further they travel through space and hence cause less damage. Damage can also be prevented by navigating carefully. Proximity mines are triggered by moving objects. The faster your ship passes them, the larger their trigger radius.



Difficulty Levels

Gene Effects comes with 3 difficulty levels: easy, normal and hard. On higher difficulty the amount of damage taken is increased and energy regeneration is lowered. Missions that include countdowns have a tighter time window.

On higher difficulty you will also encounter a lot more hostile components and less points where you can recharge energy. This gives energy management and damage avoidance a far more important role.


The ship’s sonar checks the environment in regular intervals for buried koronite resources. Small amounts of koronite such as the ones found in loose rocks and urns won’t be recognized. Once the sonar detects koronite it will show a marker on your HUD. You can then use the repulsor to blast your way through the rock surface and gather the koronite.

At times you may find other things made of koronite, may be even less pleasant surprises.



The ship is equipped with a repulsor that creates a seismic shockwave using a plasma discharge. This can be used to blast away loose rocks or interact with objects.

When pressing the repulsor button it takes a moment to charge enough plasma energy. Once the plasma sphere surrounding the ship turns yellow the shockwave can be released. You can hold the button a little longer but the plasma charge will become increasingly unstable and after some seconds the discharge will happen automatically to prevent overloading.

Loading the repulsor requires a lot of energy. Hence it will take longer to charge the repulsor when the ship is low on energy.




T-Drones (Termination Drone) can be collected in mines. According to safety guidelines, explosive devices must be teleported separately, so the ship cannot be equipped with a T-Drone when entering a mine.

The ship’s launch pad can hold 3 T-Drones at a max. To launch a T-Drone the ship must be within range of a valid target. Press and hold the T-Drone button until the drone is fired. Its explosion will terminate all objects within a huge radius, so always make sure the amount of hostile activity is worth using it.

Once a T-Drone was fired the launch pad takes a moment to cool down. You will be notified by a sound when the launch pad is ready again.


Energy Circuits

Every machine in a mine is connected to an energy circuit. Energy circuits are color coded. This helps to identify machines that are powered by a specific reactor.

Transformers react to seismic activity caused by the repulsor and can be used to break the energy flow for some time.


So what’s exactly randomized? In short, most of the content within a level.

Each time you start a mission most of the collectable content is created randomly at predefined spawn positions. Some objects you need to interact with are also randomized.

The means, next time you play a mission to get the Platin trophy you still need to blast away each loose rock to find koronite and watch the sonar for hidden resources, because they will most likely not be where you found them last time.




Navigation Assistant

Problems with thick thumbs and tiny virtual control sticks? Then the navigation assistant will be your best friend. When missing the correct angle to navigate your ship through a narrow passage the assistant will try to keep the spacecraft at distance to walls and other obstacles. Navigation support is on by default and can be turned off in the controls settings.

Note: The assistant is no replacement for navigational skills. You will still bump into walls when going berserk.

Another way to prevent collisions is to release the virtual control stick for a moment. This will quickly bring the ship to a hold and is often better than trying to navigate abruptly to the opposite direction.


Artifacts are most likely the best hidden objects in the game. There are 4 different artifact categories. Each of these categories is split into artifact fragments. Once you found all fragments of one category you can install a powerful, permanent ship upgrade. This can be done in the artifacts menu that is accessible from Gene Effect’s main menu.

Artifact fragments are bound to a specific level. They will always be in the same level and most of them have a fixed spawn location.



Relicts are more or less hidden bonus objects that can be used to maximize your score. You must find all of them to get a Platin trophy. The mission screen shows how many relicts can be found in each level.

Help Screen

You can accelerate tooltip switching by touching the screen on the right. Moving to the left will decelerate the process or reverse it when passing the center.



Score Screen

You can speed up score assembly by touching the screen.

Statistics Screen

You can touch the screen to skip through new achievement popups and get to the statistics section. When the statistics are displayed you can use the arrows on the left and right to toggle through individual entries.

Gene Effect tracks a lot of interesting data. Want to know how many miles you traveled with the Triton? How many rocks and urns did you destroy on your way through deep mines? It’s all there.